![]() but it will work better universally for most if not all user's. it might not be fully personalized like what you have now. simple yet just enough to get an awesome mod. then add another window to have it so where we can pick the maps. and then a separate button for outcast play through with these same in game options. allow us to play the main storyline of jedi academy as it is but put in the in game menu to be able to go light/dark side, spawn npc's and stuff. you make a ripple effect and one wrong move can send the whole pond out of balance.īut do this instead. your messing with the code, and not only changing things around but in the process you break things, code is like dropping a stone in a small pond. Want some free advice? just delete this mod and give us the ability for the combat in the regular game. ![]() so i have to either try and remember the devmap commands if they work seems like they only work when they want to. which is a shame i really love how the combat work'sġ) i cannot do some missions due to the followingĪ) any that have kyle because he ends up being a clone copy of me and will be hostileī) cannot play the nar shadaa streets, and hoth due to the conversations or cut sence freeze in placeĬ) korriban will not work the first part works fine but then when i clear it and start to load to the last part of korriban i load in but the screen is frozen with the loadscreen title card but i can hear the music and fighitng of npc's in the back ground.Ģ) saves do not work. Yeah this mod seems to be more trouble than it is worth. Maybe it would good to implement for training purpose some indicator icons in HUD which will turn on if you perform correct block or some new move.Īlso i don't like manual dodge. Also you should provide player with clean HUD with subtitles, for the new elements like dodge meter or mishap meter. Make ONE (!) clean document explaining how saber system works, how to recognize if you are really performing the new moves or blocking correctly. I think that the first thing you should do is to There is a great potential in mod, however. Use those stuff only standard set of control keys was needed. Is not justified by the new possibilities in combat which mod gives.įor example OJP saber system offered parrying, feints, lunges, kicks, etc. To be precise, the increase in complexity (from player point of view) In general the saber system control (not the saber system itself) is overcomplicated. Been off for awhile and really looking forward to getting back on the server with y'all.New saber system is clumsy, it is really hard to control the saber. Any and all help is appreciated I've no idea why this is happening but I'm dedicated to getting it resolved, feel free to grab me on Skype or Steam so we can figure this out. When it's initializing with all the yellow text at the beginning it says something about " so-an-so is not activated" or "Isn't active/is disabled" that's all I catch at the end of it though. I load it up, or rather, I get to the loading screen when first booting up the game, it waits awhile then crashes and says it has no idea why it crashed. I've tried a handful of combinations, but I don't think that's the problem. That's my current launch options, not sure if it's off or not. It gives no indication as to why it has crashed and I'm unsure of how to fix this.Īlready tried to delete all of my old content and then reinstall it all (I'm on Steam by the way) and thus far that hasn't worked either. It crashes on the loading screen for either multiplayer or singleplayer, I have no idea why it's crashing or what's going on at all. I'm pretty sure I'm putting in the right line of code for the startup as well. I've used the client to download all the necessary items to download, etc. This wouldn't be a problem at all, but given I just got a new computer and have to reinstall all my old stuff it's a tad bit annoying. ![]() So, as the title says, my game is crashing on startup.
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